Look for red-highlighted polygons indicating self-intersecting geometry.Enable the “Volume” option in the Mesh Checker dialog box.In the UV Editor, adjust the UV coordinates to avoid overlapping.Look for red-highlighted polygons or UV points and select them.Enable the “UV Coordinates” option in the Mesh Checker dialog box.In the viewport, use the “Weld” command or manually adjust the position of the vertices to ensure they are properly connected.Look for red-highlighted points and select them.Enable the “Points” option in the Mesh Checker dialog box. ![]() In the viewport, use modeling tools such as the “Bevel” or “Extrude” commands to adjust the problematic polygons until they become planar.Look for red-highlighted polygons and select them.In the Mesh Checker dialog box, navigate to the “Analysis” tab and enable the “Polygon” option.Select the mesh object with non-planar polygons.Now that you understand how to analyze the results, let’s explore various techniques to fix the identified issues: Non-Planar Polygons: Yellow: Highlights potential warnings or areas that might need further inspection.Red: Indicates the presence of an error or problem that requires attention.Green: Indicates that the analyzed aspect of the mesh is correct and error-free.Volume: Enabling this option checks the volume of your mesh for potential errors, such as self-intersecting geometry.Points: This option analyzes the vertex points of your mesh and checks for issues like unwelded vertices, isolated points, or collapsed edges.UV Coordinates: Enabling this option checks for problems related to UV coordinates, such as overlapping or distorted UVs. ![]() ![]()
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